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Answer by kolenda for Smooth dynamically generated mesh in Unity?

There are many ways to get something similar so you can pick your preferred one:Marching CubesThis algorithm is easy to use but the result always inherits the blocky 'style' of it. If that's the look...

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Smooth dynamically generated mesh in Unity?

Given a mesh in Unity & C# (that itself was created in realtime by merging simpler base meshes), how could we during runtime* turn it into a smooth, almost like wrapped-in-cloth mesh version of...

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